Testing the validity of 360-video for analysing visual exploratory activity in soccer
A summary of the research:
The article "Testing the Validity of 360-Video for Analyzing Visual Exploratory Activity in Soccer" examines the effectiveness of 360-degree video technology in assessing how players scan their surroundings before making decisions on the field. The study involved sub-elite women’s soccer players and novices, comparing their visual exploration frequency and decision-making responses when watching simulated match scenarios through a virtual reality headset. Results showed that soccer players scanned their environment significantly more than novices and provided more detailed verbal responses regarding their intended actions. The study found that 360-video successfully captured visual exploratory activity (VEA) and was well-received by participants, who found it both realistic and immersive.
The research supports using 360-video as a practical and cost-effective tool for analyzing and training visual perception skills in women’s soccer. Unlike traditional video analysis, 360-video allows players to engage with game-like scenarios in a more immersive environment. The study highlights the potential of this technology in talent identification and player development, emphasizing the need for further research to refine its application in training programs. While the method showed strong validity and player engagement, future improvements could enhance its ability to replicate real-match conditions.
Key Takeaways
Integrate 360-Video in Training: Coaches can use 360-video to simulate real-game scenarios, improving players' ability to scan their environment and make better decisions under pressure.
Use for Talent Identification: The technology can help assess players' visual exploration skills, potentially identifying those with superior game awareness and decision-making abilities.
Enhance Realism in Future Applications: While 360-video is effective, adding interactive elements or mixed reality features could further improve its usefulness for player development.
Authors: James Feista, Naomi Datsonb, Oliver R. Runswick, and Chris Pocock
You can read the entire article here.